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| Silicons 43% Average First Time Success Rate! |
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Dear Subscriber, I recently ran across an article in an EETIMES newsletter about the lackluster level of 1st time design success. It was written as a summary of a panel discussion at the DesignCon 2006 in Santa Clara that took place last month. The 1st time success rate was quoted at 43%, a figure where context and accuracy was of little concern to the panelists. Poor first time performance was the emphasis of the discussion, whatever that figure may be. I did note the lack of “in the trenches” designers as a part of the panel. Their participation may have shed some interesting perspective to the discussion. Here’s a link to the full article for your reference: http://www.eetimes.com/news/design/showArticle.jhtml?articleID=179102593 Jeff Jorvig
As IC designers how many times have we heard “Why can’t the design be right the first time?”. Having answered this question many times over the years most responses tend to identify some uniqueness to the design in question that will greatly diminish the odds of its initial success. Right out of the box we have justified in our minds that it will need a spin or two. Typically we end up succumbing to schedule pressure and we loose our “extra” spin in the plan. The reasoning is that design needs a higher bar to achieve the preferred level of design execution. Increased pressure will breed success being the rationale that drives this line of thinking. While it is OK to have a carrot to drag us to a higher level of productivity a crucial question we must ask ourselves is what will be done differently to achieve a new level of success? Is it burning more midnight oil? Although that has provided limited success in the past it tends to negatively impact quality. Genuine, permanent positive results will come out of changing “how” things are done. And by change, I do not mean only in the framework of tools and design flows. The vision of the design landscape to be managed must be broadened to encompass tasks where ownership is typically vague. Ambiguity around ownership of a task will ensure a lack the proper attention to detail and eventually disrupt your plan. Take another look at that visual. Is there anything there that should not be owned and managed by design? Build your design plan around ownership and closure on all of these items and enjoy a new level of predictability and quality. Ignore them, or assume someone outside of design is addressing them and your 2nd spin will be preparing its assault on your plan.
There were four main items I identified in the
article as having impact on first time success of a
design. High Complexity System Design Standardize on IP Deliverables Design is about moving information from one person to the next. If the information is incomplete, nonexistent or does not meet the input requirements of the receiver, a step is running on autopilot. Bring on the information and you will enable a higher level of silicon success. Cut corners on information and you will elevate the risk to first time success.
If you have any specific design process questions that you would like an opinion on (my opinion) please email them to me and I will address it here. I will maintain your anonymity, unless you indicate otherwise. Go ahead and throw me to the wolves - give me something that you have been struggling with for a while. Also, please let me know of any general design process topics that you would like to see covered in future newsletters.
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